Very thorough write up of game design process in Japan:
An Amiga, Deluxe Paint and a mouse. From the late 80s to the early 90s, these 3 tools were at the core of numerous graphic designers’ workstations in the West. It took years for the Japanese industry to start adopting commercial engines such as Unity and Unreal Engine, most of those companies were used to develop their own engines before that. This home-made approach wasn’t exclusive to game engines; at a time when most Western companies used the same sound engine on Mega Drive -GEMS-, Japanese developers often produced their own. Regarding graphic design, it was pretty much the same: there was almost one kind of setting per company in Japan.
These methods remind of that line from Dan Carlin: "the Japanese are like everyone else, only more so".
This is the kind of article the web is made for. Words. Images. Awesome story to tell. Feed me more. 😍
They have worked for the likes of Nike, Vodafone, Sky, Disney and Pearsons, won awards from Promax, BAFTAs, the Appys and The Drum. Spoken at The Waldorf and Southampton University - despite swearing like a sailor. Available for hire to draw pretty curves and code clever things.
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